packet:digipeating
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packet:digipeating [2024/04/08 20:21] – m0lte | packet:digipeating [2024/04/08 20:25] (current) – m0lte | ||
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APRS makes extensive use of digipeating- actually using it as a kind of multicast, unlike how it works in connected mode. | APRS makes extensive use of digipeating- actually using it as a kind of multicast, unlike how it works in connected mode. | ||
- | In connected-mode packet, while it can occasionally be useful in specific situations, digipeating is generally discouraged. This is for two reasons: | + | In connected-mode packet, while it can occasionally be useful in specific situations, |
- it is less efficient in terms of airtime | - it is less efficient in terms of airtime | ||
- it is less reliable in terms of robustness | - it is less reliable in terms of robustness | ||
- | - it is generally not needed - there are other means to achieve the same end result which are more efficient and reliable. | + | - it is generally not even needed - there are other means to achieve the same end result which are more efficient and reliable. |
The reason for both the efficiency and reliability issues are related. It is less efficient because with digipeating, | The reason for both the efficiency and reliability issues are related. It is less efficient because with digipeating, | ||
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More complex schemes exist, for example, NET/ROM. This glosses over the need to establish two connections explicitly, at the expense of an additional per-packet overhead of some bytes, plus the need to tolerate nodes broadcasts. It also provides an aliasing system, such that a distant system can advertise an alias for itself or its applications, | More complex schemes exist, for example, NET/ROM. This glosses over the need to establish two connections explicitly, at the expense of an additional per-packet overhead of some bytes, plus the need to tolerate nodes broadcasts. It also provides an aliasing system, such that a distant system can advertise an alias for itself or its applications, | ||
- | Regardless of how X connects to Z, the result is a binary-transparent two way pipe through which you can shove bytes either way until the connection is closed. The pipe has exactly the same characteristics as a connection between two nodes which can hear itself | + | Regardless of how X connects to Z, the result is a binary-transparent two way pipe through which you can shove bytes either way until the connection is closed. The pipe has exactly the same characteristics as a connection between two nodes which can hear each other directly - the origin and destination software at each end of the pipe is immaterial. |
None of this is a new concept- indeed this is primarily how multi-hop connected-mode traffic is passed in practice in 2024. | None of this is a new concept- indeed this is primarily how multi-hop connected-mode traffic is passed in practice in 2024. |
packet/digipeating.1712607695.txt.gz · Last modified: 2024/04/08 20:21 by m0lte